[Battle System]

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Headers 002 Battlesystem by OverLockedVault


There is a battle system geared with using RumbleBot's and/or OverLockedVault's mechanics. But outside the DA Chatrooms we would use rolz.org/group. The topic may not be used as the Battle System is supposed to be geared for simplicity.


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There are 2 Types of New RP Battles we will talk about shortly:

  • LEVEL BASED RP BATTLE: In this battling system, only the Character's levels are used in actual combat and thus NPCs are allowed to be under this system.
  • REGULAR RP BATTLE: This is a battle where your character's stats are used. The only tweak is there is no set of designated rolls that members need to know before rolling, as every roll initiated will be instructed by the GM.



Battle-system Screens 02 Tea by OverLockedVault

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Bullet; Red If you see a red bullet or /// that means please stop and DO NOT post an RP post. Does not mean new turn.

Bullet; Orange or >>> a new turn has begun, but there may be a posting order!

Bullet; Yellow  or &&& This means a new turn has begun! You may only post once after seeing this, the post usually will be numbered with a [#] signifying what turn it is. But there is no posting order.

Bullet; Green If you see a green bullet or +++, it means you can GO ahead and post, spam away if you wish. There is no posting order!

Bullet; Blue or !!! is usually to inform players of general game info or event occurrences, or if have found something new. Does not mean new turn.

Bullet; Purple or ### Damage occurred, or abnormalities have been seen or inflicted on players. Does not mean new turn.

Bullet; White A white bullet or === is important information that informs others of buffs, heals or defense, and if they can roll for them. Does not mean new turn.





Battle-system Screens 03 Rona by OverLockedVault

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This is the most basic structure of our Battle System which always uses HP. This system uses the outside factor of luck that should be always be found in all battles but still can be very biased on the behalf of the GM. 

  1. A GM will always prompt the members where they must follow in order to carry about the battle 

    1. It may be picking a random number from (#-#) or 
    2. Choose an option from a set of options with an RP post or
    3. Actually rolling.
  2. Members will choose a number OOCly one number or option out of the selected bracket or roll. Preferably one per character.

  3. If the GM has prompted the first option, the GM will roll a set of numbers from the bracket

    • If your number is rolled by the GM, your character is hit by the attack.

      • It is possible to be struck by more than one attack but this will be mentioned by the GM if this has occurred. ie. “If your number has been rolled more than once, you have been hit more than once”

    • If your number has not been rolled, your character has dodged or evaded the attack.

  4. Members who are hit or not hit would RP their character accordingly to the situation that they rolled

    • Sadly they may not be allowed to defend against the attack, as this system is more luck based, but it depends on the GM.

    • They would deduct HP from their stats if they have been hit.

  5. Members then are allowed to attack/heal/buff via RP but must follow guidelines the GM has provided

  6. Under GM judgement, the GM will decide whether attacks/heals/buffs have landed before proceeding with the RP. (And then repeat from step 1)

Example

We actually have several examples of this system in actual RP as this was tested by members before finalizing the Battle System itself.. 
But we will only show the shortest RP Log with a small section of this system. Please read this Magical Winter Teaser RP Log from page 5. It should be already bookmarked for quick access.

Battle-system Screens 05 Rai by OverLockedVault


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Here is the basic framework borrowed from the Extended Battle System before we go into great detail of each step. But in general it is alternating two types of turns, one for Defense/Dodging, another for Attacking/Healing/Buffing.


Note: For #1 & #4 is usually for boss attacking groups and GM only posts. All can technically fight each other just using #2 and #3. But in general #1-4 may be considered an overall turn.

Basically when it's the GM's turn, the GM would follow the simple battle system along with rolling respective rolls for offense and defense, unlike members who only roll for offense and defense.

However whenever its turns #2 and #4, members and GM can only choose to Defend or Dodge. They are not allowed to do both. The same goes for #1 and #3, your character can only choose to attack, heal or buff. You cannot do all three or use two. This is due to the fact that there is multiple rolls involved throughout the system, and the GM does have to keep track of these. But also to keep things fair and simple, we only allow members to choose one option for their turns.

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Level based Battle RPs are only based off your character's level, disregarding stats. However Level only battles are luck based, and it does not truly reflect your character's abilities.

Under Level Based RP Battles, NPCs are allowed to participate in battle as what we call supports, but they are considered level 1 even if the NPCs was originally a levelable character.

Format

  • These are stats are not taken from the registry but actually based off your character's level based off the table below. 


Rolling

Under this system, rolling is mostly done by the GM if needed. 


Example

An example using the Level Only RP Battle is in one of our AU events The Dragon Fight.





Battle-system Screens 01 Tea by OverLockedVault
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Regular Battles always use the character's stats. So under this 

Format

  • These are stats taken right off of the Registry . The stats used may be used to roll in battle! Please do not use this format if you are not intending to fight in the battle!

  • If you are using a monster, please use their stats instead to roll! You do not need to put up the stats as these are mostly listed in the registry!

Stat Points

To explain stat points or SP determines how much power your character has, and these can shape your character to be very strong in some areas versus others.
  • Health (HP): How long your body can last in battle before breaking down. This is also called HP or hit points, as this shows how long your character can live before fainting or collapsing. Usually when your health hits 0, your character would die in battle, as every time s/he is hit, health decreases as a result, giving the character injuries and damages.

  • Magic (MP or MAG): How strong your magical or mana abilities, magic may be used to support allies by healing or buffing but also attacking (Humans not in a partnership have 0 MP) Magic or MP is basically any power or spells used in battles and using these can deplete your mana, and once MP reaches 0, your character must rest and replenish mana before using his/her abilities.

  • Strength (STR): How strong your physical capabilities are in battle. How strong you can land hits against your enemy using your physical attacks. Attack does not deplete over time, but yes, there's a high chance that you won't be able to use your full strength in battle due to various factors such as luck.

  • Defense (DEF): How strong your defenses are against blows. This can be seen as how much you are able to block against attacks. This is also a measure of how durable your character is in battle. Typically defense is not always full proof as there can be cases where your defenses can falter in battle.

  • Speed (SPD): How fast are you able to dodge and land attacks and cast spells. Speed also indicates how evasive your character can be.


Rolling

Under regular battling, stats can be used to roll with to attack, defend or even evade. But we won't go into details on this, as the rolling segment can vary depending on the GM's instructions!

Examples

We don't have any examples of using this system while using RumbleBot however our old battle system has various examples. And can familiarize some individuals of how the GM will instruct rolls.


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© 2015 - 2024 Alterblast
Comments3
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ClockworkJoker's avatar
This battle system is almost like playing dnd O_O